Game Design Pixel Art Indie Development

Hi, I'm Kim Fóri.

I create playful experiences, memorable worlds and charming pixel art.

02

Creativity meets gameplay.

I'm a Game Designer, Indie Developer and Pixel Artist from Germany.

I hold a Bachelor of Arts in Game Design and enjoy creating engaging gameplay, expressive pixel-art worlds and narrative experiences.

Through solo projects, team projects and game jams, I have gained experience in game design, level design, writing, Unity development and 2D art.

I also enjoy presenting games, sharing creative processes and connecting with people from the games industry and community.

Portrait of Kim Fóri
Kim Fóri Game Designer & Pixel Artist

03

Inktober 2026

31 prompts. Two styles. One creative challenge.

For Inktober 2026, I challenged myself to interpret each daily prompt in two different visual styles: a traditional black-and-white illustration and a small pixel-art piece.

The challenge explores how the same idea can be translated between two very different visual languages, while the pixel-art versions are created within a maximum canvas size of 64×64 pixels.

Challenge Inktober 2026
Medium Illustration & Pixel Art
Pixel Canvas Max. 64×64 px
Duration October 2026

04

More projects

A selection of collaborative and game-jam projects where I contributed to different parts of the creative process — from game art and pixel art to visual design and writing.

Ghosts on Polaroid Ludum Dare 60 View project

Artist

Ghosts on Polaroid

A paranormal photography game created for Ludum Dare 60.

I worked as an artist on the project, contributing to the visual development of the game and its eerie paranormal atmosphere.

  • Ludum Dare 60
  • Game Jam
  • Game Art
  • Godot
Play on itch.io
Gameplay screenshot from Excuse Me, Sir Death Game Jam View project

Tileset Artist

Excuse Me, Sir Death

A humorous roguelike platformer created during a game jam.

I created tilesets and environmental pixel-art assets that matched the shared visual style of the project.

  • Game Jam
  • Pixel Art
  • Tilesets
  • Environment Art
Play on itch.io
Gameplay screenshot from The COUNT is DOWN Game Jam View project

Writer

The COUNT is DOWN

A narrative game-jam project in which I contributed to the writing and narrative design.

I developed texts that supported the humorous and mysterious atmosphere of the game.

  • Game Jam
  • Writing
  • Narrative Design
  • Teamwork
Play on itch.io
Gameplay screenshot from Shrooms TD Game Jam View project

Pixel Artist

Shrooms TD

A colourful mushroom-themed tower-defence game created during a game jam.

I contributed pixel-art assets and helped shape the visual identity of its mushroom world.

  • Game Jam
  • Pixel Art
  • 2D Art
  • Tower Defence
Play on itch.io

05

Trash Talk vs. Sexism in Competitive Gaming

My bachelor thesis explores where young players draw the line between typical trash talk and sexist behaviour in the voice chat of competitive online games.

Research

Bachelor of Arts in Game Design

Player Perception & Voice Chat

IU International University of Applied Sciences

Using scenario-based research, I examined how language, context and social dynamics influence whether statements in competitive gaming voice chat are perceived as trash talk or sexist behaviour.

Research Focus

Game Studies

Topics

Online Communication & Player Experience

The thesis focuses on competitive multiplayer games, voice-chat culture, toxicity, sexism, social context and how players evaluate the boundary between accepted trash talk and discriminatory behaviour.

06

Education & experience

A brief overview of my education, event experience and work within the games community.

Education

2023 – 2026

Bachelor of Arts in Game Design

IU International University of Applied Sciences

Distance-learning degree focused on game design, interactive media, creative development and digital production.

2020 – 2022

Advanced Technical College Entrance Qualification

Adalbert-Raps-Schule, Kulmbach

Specialisation in Social Studies.

Industry & Community Experience

2026

Youth Area Lead

Gamesfestival des MZM

Organised and managed a youth-focused festival area and coordinated activities and participants.

2026

Exhibitor & Speaker

GG Bavaria

Presented a talk about sexism in gaming, showcased personal projects and hosted the workshop “Women in Gaming”.

2026

Exhibitor

Animuc

Conducted a survey for my bachelor's thesis and managed the exhibition booth.

2026

Exhibitor & Panel Participant

ComputerSpielAkademie & Gamesfestival

Presented personal projects and participated in a panel about livestreaming and content creation.

07

What I bring to a project

01

Game Design

Gameplay concepts, mechanics, prototyping, balancing and player-focused design.

02

Level Design

Designing spaces, challenges and progression that support the intended player experience.

03

Pixel Art

Tilesets, environments, props, characters, enemies and simple animations.

04

Development

Unity, 2D workflows, UI implementation and gameplay systems.

05

Narrative Design

Writing, dialogue, storytelling, worldbuilding and narrative integration.

06

Collaboration

Experience working in interdisciplinary teams during game projects and game jams.

Unity Procreate Nomad Sculpt Microsoft 365 Python Pixel Art Game Design Level Design Narrative Design UI Design Git

08

Let's create something together.

I'm currently looking for remote job opportunities in game development. Feel free to contact me about opportunities or any of my projects.